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Author Topic: Your Honest Feedback From People That Played The Demo  (Read 6343 times)
Scheiss
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« on: March 11, 2011, 03:13:03 AM »

Hello everyone,  I am ScheissNussen Shocked  Cheesy

Okay, I think I'll start off by saying that the demo is a bit dated if you are following the progression of the games development closely.

I was wondering about hearing some honest opinions from players that actually sat down and played the demo without preconceived notions about how it should play.  Get specific, everyone is still learning, it can't hurt.

A few rules to chop some fat:
1. The game has been fixed a lot since the build the demo is using
2. The damage that you are seeing most likely won't even be close to the final product

Anyway, let'er rip
« Last Edit: March 11, 2011, 10:24:33 PM by Scheiss » Logged
btbb99
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« Reply #1 on: March 11, 2011, 02:50:31 PM »

yo what's up scheiss? is this really you? you might have to send me a pm on classic proving that this is really you. if it's really you then welcome to the site man! nice to see you here!

as far as mk9 goes there are things i like about it and things i don't, i'm just going to wait for the game to come out and judge it then. i knoe they're not going to change shao kahn's voice but they need to, it's HORRIBLE imo
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Foozer1
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« Reply #2 on: March 11, 2011, 04:01:52 PM »

Hello everyone,  I am ScheissNussen Shocked  Cheesy

Okay, I think I'll start off by saying that the demo is a bit dated if you are following the progression of the games development closely.

I was wondering about hearing some honest opinions from players that actually sat down and played the demo without preconceived notions about how it should play.  Get specific, everyone is still learning, it can't hurt.

A few rules to chop some fat:
1. The game has been fixed a lot since the build the demo is using
2. The damage that you are seeing most likely won't even be close to the final product

Anyway, let'er rip

Yo, scheiss impostor! You say that the game "has been fixed a lot since the build the demo is using"... how exactly do you know this? Do you own the full game? It sounds like you are speaking from personal experience. From what I see, the demo will be the same as the full game; a steaming pile of dog shit with a lot of pretty extras. The 10+ years of bad MK game lives on, yay!
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ten-peace-show
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« Reply #3 on: March 11, 2011, 04:32:56 PM »

^ Foozer...Ed Poon, I mean goon, now wait I mean Boon said it in an interview that the demo is dated and the actual game won't be like the demo. I forgot which interview but it was one of the more recent ones  Cheesy
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Scheiss
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« Reply #4 on: March 11, 2011, 05:33:43 PM »

Hello everyone,  I am ScheissNussen Shocked  Cheesy

Okay, I think I'll start off by saying that the demo is a bit dated if you are following the progression of the games development closely.

I was wondering about hearing some honest opinions from players that actually sat down and played the demo without preconceived notions about how it should play.  Get specific, everyone is still learning, it can't hurt.

A few rules to chop some fat:
1. The game has been fixed a lot since the build the demo is using
2. The damage that you are seeing most likely won't even be close to the final product

Anyway, let'er rip


Yo, scheiss impostor! You say that the game "has been fixed a lot since the build the demo is using"... how exactly do you know this? Do you own the full game? It sounds like you are speaking from personal experience. From what I see, the demo will be the same as the full game; a steaming pile of dog shit with a lot of pretty extras. The 10+ years of bad MK game lives on, yay!

Mortal Kombat Interview: Ed Boon (PS3, Xbox 360)


It's okay to hate things that you are unfamiliar with Foozer, just don't subject your members to your own bias without thoroughly testing the game for yourself.  It's not MK2, it's a new game, it is it's own game, and it is going to be the largest MK to be released since the 90s whether you like it after playing it for a minute to a couple days (your maximum possible exposure at this point).

I recommend that everyone here that is a serious MK player drop the act and give it a chance.  It can prove to do great things for the MK Kommunity as a whole and possibly produce the first tournament worthy fighter since the 90s.

The build that they are showing off today isn't even the most recent build, they are saving all of that for either closer to the release date, or for the full retail release. 

I understand a lot of you are fine with playing MK2 the rest of your life and I'm glad to see it getting promoted the way it has been lately through no little effort of my own (nagging) and without a fucking doubt, Shock, 9.95, Rob, Tim and the rest of the tourney crew.  But the main reason MK2 is getting its time in the Sun is because players are showing up to play and becoming regulars like DCIguy, btbb99, dookie and David_GEM.  So I'd like to thank all of you that took the time to go to the offline events and promote MK2 to give it a scene that wasn't available just a few years ago.  But, I digress.

For any of you that have preconceived ideas about the game, just let it all go and play it for yourself.  Give it a fair chance and make up your own mind about it.  NetherRealm has worked their asses off for this game and has gotten a ton of feedback from players and what you see isn't the finished product, and the finished product won't be the finished product because it will be getting patched as strategies evolve.  This game does not play like MKDC, try it.  You are on a Mortal Kombat website, try the game.  That shouldn't be a difficult concept at all, that should be something you are more than willing to do at any given opportunity as a fan of the series, regardless of the 3D games that you dislike.

yo what's up scheiss? is this really you? you might have to send me a pm on classic proving that this is really you. if it's really you then welcome to the site man! nice to see you here!

as far as mk9 goes there are things i like about it and things i don't, i'm just going to wait for the game to come out and judge it then. i knoe they're not going to change shao kahn's voice but they need to, it's HORRIBLE imo



lol it's something with the pitch, but there are a lot more things that worry me, like meter, throwing, EX moves and blockstun at this point.  Dashing....................... feels fucking excellent and I'm glad they really focused on it to make sure it feels/works well because it's an extremely crucial part of the game, demo and beyond.

The game shows a lot of promise.  More promise than I've seen in a long time and they are dedicated to making it a good game.
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Foozer1
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« Reply #5 on: March 11, 2011, 09:00:10 PM »

It's okay to hate things that you are unfamiliar with Foozer, just don't subject your members to your own bias without thoroughly testing the game for yourself.  It's not MK2, it's a new game, it is it's own game, and it is going to be the largest MK to be released since the 90s whether you like it after playing it for a minute to a couple days (your maximum possible exposure at this point).

I understand the way you see it, but honestly I'm just speaking my mind like I always have.  Smiley I have been playing the game for the last 2 days (thanks, David) and I have to say the game truly is a continuation of MK vs DC whether you want to realize it or not. I actually got into MK vs DC for about 6 months, I mainly used scorpion in that. I don't know how many of you who say this game is nothing like MK vs DC actually gave it a chance before playing MK9, but if you have gotten even a little into MK vs DC, you'd see the likenesses.

I guess I was under the impression that MK vs DC was a game of its own and we would at least get re-designed character renders...  Sad I guess you can't ask for much these days, but MK1-UMK3 all had completely redesigned characters and something unique was always thrown in. Now it just seems like they keep rehashing the same game over and over. Those X-Ray moves.... nothing original about that and it doesn't add to the gameplay, it's just for show. It could just be a super powerful throw for all I care.

Btw, welcome to rawmk2!  Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry
« Last Edit: March 11, 2011, 09:07:17 PM by Foozer1 » Logged

gematria
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« Reply #6 on: March 11, 2011, 09:03:14 PM »

Hey Scheiss, welcome man! I'll start off first by saying that the game looks beautiful!
The game play is really alot faster than I expected and combo's like Mileenas for
example require percise timing and quick execution which I'm a fan of. Having said that,
there definitley is a "comfortable" feel to the game.

The one thing that I noticed right away was that the stage music was really low, almost to
the point where you can hardly hear it. Another issue I have with the sound is the music on
the character select screen seems rather weak. I was also wondering, why not go
with the traditional button lay-out of HP,LP,HK,LK etc?? And if Scorpion's spear and telaport
button combination is sooo close to the original, why not just keep it the EXACT same? Not
just his but all the characters specials at that.



All in all I can tell that they put more thought and time in this MK than any previous one.
I mean, when's the last time we've seen ANY thing from MK2 appear in a new MK?
I definately agree that everyone that's a MK fan needs to give this game a shot,
and face the fact that we're never gonna see an MK2 again unless they release the MKHD collection.

Happy playing everyone Smiley

« Last Edit: March 11, 2011, 09:05:16 PM by gematria » Logged
Scheiss
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« Reply #7 on: March 11, 2011, 09:33:47 PM »

It's okay to hate things that you are unfamiliar with Foozer, just don't subject your members to your own bias without thoroughly testing the game for yourself.  It's not MK2, it's a new game, it is it's own game, and it is going to be the largest MK to be released since the 90s whether you like it after playing it for a minute to a couple days (your maximum possible exposure at this point).

I understand the way you see it, but honestly I'm just speaking my mind like I always have.  Smiley I have been playing the game for the last 2 days (thanks, David) and I have to say the game truly is a continuation of MK vs DC whether you want to realize it or not. I actually got into MK vs DC for about 6 months, I mainly used scorpion in that. I don't know how many of you who say this game is nothing like MK vs DC actually gave it a chance before playing MK9, but if you have gotten even a little into MK vs DC, you'd see the likenesses.

I guess I was under the impression that MK vs DC was a game of its own and we would at least get re-designed character renders...  Sad I guess you can't ask for much these days, but MK1-UMK3 all had completely redesigned characters and something unique was always thrown in. Now it just seems like they keep rehashing the same game over and over. Those X-Ray moves.... nothing original about that and it doesn't add to the gameplay, it's just for show. It could just be a super powerful throw for all I care.

Btw, welcome to rawmk2!  Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry

MKDC was a failure in the eyes of the MK and general fighting game community because it wasn't finished.  There were massive problems with the game that some people feel that you could just throw a rulebook at to fix, but that doesn't mean the game was finished.  They created a patch to fix all of the problems and add new characters to the roster but they had to close shop and never released it, so a lot of MKDCs problems were already addressed before they began working on MK9.

MKDC was not a failure because of the normal attacks and animations, it had core elements that weren't completely working like turning around, difference in player 1 and player 2 properties, blockstun, and balance was just stupid due to the lack of limitations on some specials.  The major problem that gamers had is with the online play which corrupts the game and the players response even further.  I had played this game for about 4-5 days when it first came out and I ran the entire leaderboard on xbl and the record took another week for someone to break.  So yeah, it may not be a great example of skill but, I know what I was doing to an extent and even though I don't play a particular fighter doesn't mean I don't study it as I always have for almost every fighter ever released in the US and beyond.

I'm not sure how familiar you were with Shang and Sub in the very beginning of the release of MKDC but they had online infinites vs players with high ping.  Shangs jab combo string and sub could just knee you to death.  That's the type of thing that is happening offline right now, but it is already fixed.

MK 2011 shares a lot of the similar animations, but a lot of them are frame counted and tweaked.  Blockstun is a huge issue right now from MKDC and there are two infinites in particular, one being Scorps 1, repeat, and the other Mileenas 3, repeat.  You simply cannot let go of block or escape if the normal is repeated.  This has been found over a month ago and will be fixed when we get the game along with toning down a lot of the blockstun for all chars.

This game is on a 2D plane and has a great dash, it is faster and will be played more aggressively than MKDC, projectiles actually matter and the anti-air is absolutely ridiculous at this point.  Crouching punch > jump kick.  The demo is great to get the feel for the game but there is a ton of fixes that weren't implemented on this build [this build predates all of the fixes that the tournament players Boon is talking about working on for example].  Right now I have a Scorpion 53% on lock for every spear.  I need less than two combos to win a round and can earn them off of a very fast special off of any jump.  But his combos could change completely by the time RTM comes our way and he could even be limited to one teleport punch, or damage protection on every teleport punch to the point where the combo won't be worth it.

Tiny fixes will have a huge impact on the way the game is played right now and they aren't even showing off the final build at PAX for some reason.  The entire game is too far up in the air for you to write it off yet and you really didn't get me any specific reasons to dislike it other than a generic statement about it being similar to MKDC.

So the animations are similar to MKDC, and that wasn't the problem with MKDC, so that's not a good reason to dislike it unless it's only personal taste which doesn't negate it to being a solid game when we get the final build.  If you played MKDC for 6 months then you should be able to see the potential in this game by knowing the demo is nowhere near as good as the final build.
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« Reply #8 on: March 11, 2011, 09:54:14 PM »

^^ That was a lot.  Smiley To me it really just feels like MK vs DC. I can list in detail things that are similar, not only character animations, but I think I might be wasting my time. In general it definitely feels like MK vs DC to me, with some street fighter 4 element to it. Like I said before, they're trying to ride the wave that other games have already created instead of bringing something original and genuine to the table.
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« Reply #9 on: March 12, 2011, 09:22:31 PM »

i played mkvdc and it was fun but the 3d and online were killing it for me... foozer is right to an extent about it looking and maybe playing a little like mkvdc i havent played it yet but watched enough videos... on the surface yes it looks a LOT like mkvdc in terms of visuals but saying im not going to play this game because it looks like a previous mk game lol is not being open minded you think scorpion mk2 looks different from scorpion umk3 haha yeah right
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« Reply #10 on: March 13, 2011, 12:05:26 AM »

I guess i just wanted to chime in and give my honest opinion about it , and btw thanks Btbb for hooking me up with it bro Smiley  , ive been messing around on it a little bit  and pulled off some mk2 style scorpion combos which werent too bad to pull off -all except for the rearranging of the configuration.... i mean i actually was expecting worse but tbh all in all i think its as good as we could ever ask for without using actual digitized characters which is what myself and alot of other players were secretly praying for lol.

 At first it felt just like MK vs DC but then as you play it more you start to realize that it is different in many ways , but yet very similar.Its still to soon to say anything else but im sure i get the idea of what this game will be like. MK2 will always be MK2 and MK will always be MK if you know what i mean... -_-



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« Reply #11 on: March 13, 2011, 01:58:46 AM »

but saying im not going to play this game because it looks like a previous mk game lol is not being open minded you think scorpion mk2 looks different from scorpion umk3 haha yeah right
I play MK9 every day for at least 45 min basically. Honestly, my problem with it is what it could have been compared to what it is if you know what I mean. Btw MK2 scorpion was more japanese looking compared to UMK3 scorpion which seems more like a mix of a retro ninja mixed with a football player outfit... tight ass vests, chest pads, black tights, come on lol. There was also a huge difference between MK1 scorpion and MK2 scorpion.
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« Reply #12 on: March 13, 2011, 09:34:01 AM »

The first forty minutes I spent with MK9: I really didn't like it. Everything felt stiff, confusing and slow. I was like "Uh oh." Playing against the CPU (on easy) was a bore.

But then three things happened

1. I started learning some of Scorpion's 3 pieces and within minutes I felt like a pro when I incorporated my experience with MK.
2. I started playing against my friend's sub (a deadly sub now btw) and the game felt really fucking intense.
3. I accepted the buttons and got used to them in under an hour- even though I still don't agree with some of them.

When I started playing at high speed and developing tactics- I felt like I was playing a CG MK2. I'm not saying I like it because it feels a bit like MK2- because that's bias. I like the intensity of it, how your offense as well as your defense has to have a great mix-up, how different the characters are from each other and how familiar I feel with them already. Also how random shit can come out of the blue and work- which imo is the DNA of MK1 and 2, lol.

The things I don't like: it seems like some of the combos are imposed on us and some are made too easy to perform. Anti-air is like 100% so far. Everything can be spammed although it doesn't help you nearly as much. I personally think that all X-rays should inflict the same amount of damage.

To say that X-ray isn't original is beyond me. Is your reason for saying that because SF has a Super Art meter? Huh? X-rays are unlike anything I've seen before. I can do without breakers though, THAT'S not original.
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« Reply #13 on: March 13, 2011, 10:23:43 AM »

To say that X-ray isn't original is beyond me. Is your reason for saying that because SF has a Super Art meter? Huh? X-rays are unlike anything I've seen before. I can do without breakers though, THAT'S not original.
As I said before, the X-Ray moves are just cut scenes. They are very pretty and honestly I have never seen a fighting game where they show x-rays of bones breaking and such, very pretty to look at imo. But a cut scene is just a cut scene and you have no control over it and it adds nothing to the gameplay. X-Ray: a special move that you unleash after building up a meter which goes into a cut scene... many other games have done that before. What happens within the cut scene is irrelevant since you have no control over it, it's automatic.

This just about sums it up for me:
MK2 will always be MK2 and MK will always be MK if you know what i mean... -_-
« Last Edit: March 13, 2011, 11:14:01 AM by Foozer1 » Logged

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« Reply #14 on: March 14, 2011, 12:01:13 PM »

it's hard for me to understand how ed boon has been fiddling around with his co-creation for 20 years and, yet, he has only managed to do good work for 5 of those years.  ed is really at george lucas status right now. they both made a  great first trilogy, then they ruined their respective franchises by turning them into lifeless parodies of their former incarnations.

i guess i could cut NRS some slack though.  it could very well be the case that they have no choice but to use 3d models.  think about it.  they gambled the farm on mk4, which was stupid, but that gave them no choice but to go all-in, by going full 3d.  fans kept giving midway money for terrible games, and so mk stayed alive--in zombie mode--all the way to 2011, despite midway going belly-up.  so, when they were sold off to warner, it might just be the case that they had no way to justify going back to digitized, since their entire operation was based on the 11+ years of good selling garbage 3d games.  the best they could do was to use ssf4 as an example of why they should be allowed to try a return to 2.5d.  it's sad.  i just don't get how they were allowed to go full 3d after mk4.  that game didn't make as much money as the digitized games, but midway still allowed them to make another one.  ?  mk is a captive of 3d models.  i hope they see the error of their ways whenever mkhd is released.  the numbers won't lie.  if i get mk9, i will sell that game whenever HD is released.


i bet trilogy sold more copies than the mk4 home editions, and that still didn't clue them in that fans preferred digitized to 3d.

numbers from vgchartz:

don't know the validity of these numbers.

i won't even list the original trilogy since we all know they sold multiple millions of copies, and i don't list pc or handheld or gamecube.

trilogy:
(psx) = 2.79 million
(n64) = 0.96 million

mk4:
(psx) = no data
(n64) = 0.74 million

mkda:  (seems like fans bought mkda just to see what 3d mk would be like, because the sales fall off after mkda).

(ps2) = 2.17 million
(xbox) = 0.88 million

mk vs dc:
(only modern mk game with good sales, most likely due to novelty)

(ps3) = 1.27 million
(360) = 1.23 million

no digitized mk game has ever sold under 3 million copies (combined console numbers). lol.  and they killed digitized games.  i predict mk9 will do slightly better than mk vs dc, but neither console will do psx trilogy numbers.


« Last Edit: March 14, 2011, 12:35:13 PM by gamemk » Logged
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