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Author Topic: Why all the hate on this game??  (Read 12710 times)
kraptile
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« on: February 19, 2011, 05:06:56 AM »

So honestly time...  
Why so much hate over this game? Part of me says that new mortal kombat games haven't been all that good so that is leading to all this skepticism. Ok, I get it and I agree. I haven't played a MK game since 2 really that Ive fallen in love with. UMK3 is decent but that run button is so dumb...

Part of me says tho there's something else. Part of me thinks that a lot of players in the community have become so good at MK2 and have spent so much time playing it, that they simply don't want to give another game a chance. Or have to start back from the bottom of the pack and be just an "average joe" for a while. Ill admit. there was a time when I was in this group. Not saying Im some legendary MK2 player but Ive spent a lot of time playing and the thought of starting over at something was disheartening.

That being said, all the videos and the all the hype has me genuinely excited. I pre ordered the game, something which I never do, and Im really hoping that this turns out to be a great game! Wouldent it be great if MK could become like street fighter and ever few years put out a new game, just kind of building on where they left off?

Im going to be giving this game a really legitimate shot, I want to like it and hopefully I will. If not Ill just come back to mk2. I see no reason to jump ship to another franchise... although I guess if everyone has abandoned this Ill just have to move on, or go back to madden.

by the way I pre-ordered from Amazon so I get the old school reptile skin  Wink
« Last Edit: February 28, 2011, 01:04:35 PM by Foozer1 » Logged

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« Reply #1 on: February 19, 2011, 12:01:50 PM »

MK9 seems no different to me than Armageddon, Shaolin Monks, MK vs DC etc. Why was MK vs DC a big fail, honestly? Seems cool, right? Batman vs. Scorpion! Just thinking about it should give any fan of the game/comics goosebumps. Also the graphics were great, the combos were ridiculous too. So why did MK vs DC fail? It failed because it's another broken game. It's fun to mess around with it for a little while, but ultimately the novelty wears off. It was cool back in the MK 1-3 arcade days because it was something that had never been done before. It looked sweet as hell with real people as opposed to cartoons or 3D models, plus all the asian myth feel to the game gave it an authenticity that other games didn't have. The moves were awesome, and the combos were basically on "manual" mode at least for the first 2 games. But other companies caught up and made some great 2D and 3D rendered games, so Ed Boon decided to be a sheep and follow what everyone else was doing. I think the reason MK 1-3 were so popular was because they brought something to the table that no other fighting game could bring, it was something original and they broke certain genres creating something entirely new. MK9 has already been done, it's basically a mix between armageddon and MK vs. DC.

They can flaunt all the insane 20-something hit combos at me, all the beautiful next-gen graphics, all the really neat x-ray specials, but in the end, it's just armageddon vs DC with a lot of pretty makeup.
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« Reply #2 on: February 19, 2011, 12:33:03 PM »

MK9 seems no different to me than Armageddon, Shaolin Monks, MK vs DC etc. Why was MK vs DC a big fail, honestly? Seems cool, right? Batman vs. Scorpion! Just thinking about it should give any fan of the game/comics goosebumps. Also the graphics were great, the combos were ridiculous too. So why did MK vs DC fail? It failed because it's another broken game. It's fun to mess around with it for a little while, but ultimately the novelty wears off. It was cool back in the MK 1-3 arcade days because it was something that had never been done before. It looked sweet as hell with real people as opposed to cartoons or 3D models, plus all the asian myth feel to the game gave it an authenticity that other games didn't have. The moves were awesome, and the combos were basically on "manual" mode at least for the first 2 games. But other companies caught up and made some great 2D and 3D rendered games, so Ed Boon decided to be a sheep and follow what everyone else was doing. I think the reason MK 1-3 were so popular was because they brought something to the table that no other fighting game could bring, it was something original and they broke certain genres creating something entirely new. MK9 has already been done, it's basically a mix between armageddon and MK vs. DC.

They can flaunt all the insane 20-something hit combos at me, all the beautiful next-gen graphics, all the really neat x-ray specials, but in the end, it's just armageddon vs DC with a lot of pretty makeup.

I didn't know you've played it already Cheesy

I think it looks fantastic and can't wait to play it. It doesn't look like MK vs DC at all to me (which wasn't that bad). Will it be broken? I have no idea, nor does anyone else. MKA was a total piece of shit. Not for a Mortal Kombat game, it was just a bad game all around. Again, this looks nothing like MKA. I can understand people being weary about MK 9, but those claims are unfounded as of right now.
« Last Edit: February 19, 2011, 12:37:00 PM by GaudenTheGreat » Logged
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« Reply #3 on: February 19, 2011, 01:08:39 PM »

It looked sweet as hell with real people as opposed to cartoons or 3D models, plus all the asian myth feel to the game gave it an authenticity that other games didn't have. The moves were awesome, and the combos were basically on "manual" mode at least for the first 2 games.

Man i agree with this comment ..I even think that MK1 fatality's were the best 2 me...They didn't need to build it up..cage would just knock there head off so quick.. But i think they should stick to real people models,the 3d is ok..Plus making your own combos than using a programed one is what made MK2 stick out the most.. But I think we should give mk9 a chance..The only thing that bugs me about it is that someone can counter out of a combo..
« Last Edit: February 19, 2011, 01:11:20 PM by eL_the_stampede » Logged

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« Reply #4 on: February 19, 2011, 09:20:48 PM »

I'm with you kraptile, I'm definitely gonna pick it up and give it a shot.  The developers were saying in interviews how now that they're under Warner bros that they can spend quality time to make sure it's balanced.     
I also like how they're only using chars from 1-3,  I did like mk4, mkda, deception and Armageddon but always thought the earlier chars were the best.  I'm excited for the online gameplay too, it'd be a nice change to have your wins/losses tallied up and be able to chat with other players or even have like custom lobbies, online tournys will be a better experience and more personal.

I think I'm gonna get retro sub, Hopefully he gets the classic spine rip.
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« Reply #5 on: February 20, 2011, 12:04:11 AM »

They can flaunt all the insane 20-something hit combos at me, all the beautiful next-gen graphics, all the really neat x-ray specials, but in the end, it's just armageddon vs DC with a lot of pretty makeup.

MK9 is very different from MKvsDC. I can't stand the thought of OTG (off the ground) moves. But other than that, I'm really excited for this one. I've watched vids of MKvsDC and Armegedon before they came out and i thought, "SMH." I don't get that feeling with this one. When people start playing foreal, this game will be the best fighter out. It's too bad that it's not want you want, but there are nearly a million people who think otherwise; I'm one of them. Idk what you were expecting in 2011.
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« Reply #6 on: February 20, 2011, 02:24:33 AM »

^^ I'm sure it will be in the $19.99 bin a year after its release just like MK vs DC was. What I really was expecting was going back to the 2D with real actors. I'm not really cutting the game down though, I'm sure it will be good while it lasts, I just don't care about it much. This will be MK vs DC without the DC, without the 3D, and a ton of added gore.
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kraptile
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« Reply #7 on: February 20, 2011, 04:01:20 AM »

MK9 seems no different to me than Armageddon, Shaolin Monks, MK vs DC etc. Why was MK vs DC a big fail, honestly? Seems cool, right? Batman vs. Scorpion! Just thinking about it should give any fan of the game/comics goosebumps. Also the graphics were great, the combos were ridiculous too. So why did MK vs DC fail? It failed because it's another broken game. It's fun to mess around with it for a little while, but ultimately the novelty wears off. It was cool back in the MK 1-3 arcade days because it was something that had never been done before. It looked sweet as hell with real people as opposed to cartoons or 3D models, plus all the asian myth feel to the game gave it an authenticity that other games didn't have. The moves were awesome, and the combos were basically on "manual" mode at least for the first 2 games. But other companies caught up and made some great 2D and 3D rendered games, so Ed Boon decided to be a sheep and follow what everyone else was doing. I think the reason MK 1-3 were so popular was because they brought something to the table that no other fighting game could bring, it was something original and they broke certain genres creating something entirely new. MK9 has already been done, it's basically a mix between armageddon and MK vs. DC.

They can flaunt all the insane 20-something hit combos at me, all the beautiful next-gen graphics, all the really neat x-ray specials, but in the end, it's just armageddon vs DC with a lot of pretty makeup.

you havent played it, you could not possibly justify those conclusions.

I dont think its going to be like that at all, its going to far more balanced like someone already mentioned (forgot who sorry) and they have the game running at an insanely fast frame rate. I think i heard it will be the quickest moving fighter around. MK vs DC was like playing a fighting game in slow mo.

Also foozer the combos will be "manual" combos again in this game. Ive heard this in 4 or 5 interviews. From everything I can gather they're shooting for a tekken styled community where people pick one character and stick with it and master it. Which sounds fantastic to me!

The developers in every interview have said that theyre trying to get back to the roots of the series and thats what I really wanted. I feel like so many times things I love or enjoy get changed by the corporate entity's that control them and just get driven into the ground until its gone and no one likes it anymore. These people at MK are basically saying "Yea we fucked up, but were going to get back to what made Mortal Kombat awesome." How can you not support that? I love that! A major corporation actually listening to their fans  Lips Sealed what is the world coming to?! If the game is made the right way the way they're making it sound, theres no reason that it will be in the 19.99 bin anytime soon.

You dont have to share my opinion foozer. But I love this franchise Im definitely not jumping ship on it. This is the future of Mortal Kombat and Im very excited and so are a lot of people. Im a natural optimist tho  

  "You better start swimmin or you'll sink like a stone for the times they are a changin." -Bob Dylan.
« Last Edit: February 20, 2011, 04:41:15 AM by kraptile » Logged

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« Reply #8 on: February 20, 2011, 11:31:25 AM »

^I plan on mastering more than one character. I'm interested in Scorpion, Noob, Cage and Liu Kang. But if I can somehow learn every character well like I did in MK2, then that would be even better.

There are a few things I really don't like about the game.

1. The OTG moves. Without that, the game would be perfect in my opinion.
2. Sub-Zero's fighting stance is retarded. I would rather it'd been closer to his MK1 fighting stance.
3. Most of the Fatalities are Overkill, and I'll do all of them once; then never again.
4. Almost no one is blocking in the vids.
5. I wish they didn't break over twenty characters, but they had to, to please everyone.
6. I could really care less for Sonya, Sindel and Stryker. And Sonya looks like Nina Williams from Tekken.

With that being said, I'm going to put just as much as much effort in this one as I did in MK2. I'm loving it so far!
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« Reply #9 on: February 20, 2011, 12:52:26 PM »

^I plan on mastering more than one character. I'm interested in Scorpion, Noob, Cage and Liu Kang. But if I can somehow learn every character well like I did in MK2, then that would be even better.

There are a few things I really don't like about the game.

1. The OTG moves. Without that, the game would be perfect in my opinion.
2. Sub-Zero's fighting stance is retarded. I would rather it'd been closer to his MK1 fighting stance.
3. Most of the Fatalities are Overkill, and I'll do all of them once; then never again.
4. Almost no one is blocking in the vids.
5. I wish they didn't break over twenty characters, but they had to, to please everyone.
6. I could really care less for Sonya, Sindel and Stryker. And Sonya looks like Nina Williams from Tekken.

With that being said, I'm going to put just as much as much effort in this one as I did in MK2. I'm loving it so far!

I do agree with you about OTG moves. Never cared for them. I think the fatalities are fun, but like said, I'll do them a couple of times and that's it I'm sure. (prays for babalities) I'm pretty sure the no blocking the in the videos is because you're watching demos and they're just trying to show you the "meat and potatoes" type stuff. I like the idea of a lot of characters. A lot more to play with. I've never been a big Sonya fan, but she's an integral part of the series and belongs there. Stryker and Sindel are fantastic characters and I'm looking forward to playing them.

So far, from what I've seen, I'll stay away from the ninjas probably. Noob looks pretty nice though. I'm really digging Cage. I think Riu Kang looks eh...we'll see. I've never cared for him that much. I'm just hoping for balance. I really don't want to be playing Kabal and Human Smoke all day. It's going to be a blast doing some tagteam stuff with my MK 2 friends. Hopefully we have a little edge on some of the newer players (assuming it plays anything like MK2)
« Last Edit: February 20, 2011, 12:55:34 PM by GaudenTheGreat » Logged
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« Reply #10 on: February 20, 2011, 12:57:36 PM »

Also foozer the combos will be "manual" combos again in this game.
There were manual combos in every MK game from MK4 to MK9.

From everything I can gather they're shooting for a tekken styled community
That's great, but MK was never meant to be tekken, and this proves exactly my point, Boon is trying to make MK like all other fighting games instead of keeping it original.

The developers in every interview have said that theyre trying to get back to the roots of the series and thats what I really wanted.
Kraptile, I really don't see any "MK roots" in MK9... oh wait, Goro's in it.


If the game is made the right way the way they're making it sound, theres no reason that it will be in the 19.99 bin anytime soon.
There was as much hype for MK vs DC.


"You better start swimmin or you'll sink like a stone for the times they are a changin." -Bob Dylan.
I really don't think Bob Dylan was talking about video games when he wrote that!
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« Reply #11 on: February 20, 2011, 04:00:10 PM »

^I plan on mastering more than one character. I'm interested in Scorpion, Noob, Cage and Liu Kang. But if I can somehow learn every character well like I did in MK2, then that would be even better.

There are a few things I really don't like about the game.

1. The OTG moves. Without that, the game would be perfect in my opinion.
2. Sub-Zero's fighting stance is retarded. I would rather it'd been closer to his MK1 fighting stance.
3. Most of the Fatalities are Overkill, and I'll do all of them once; then never again.
4. Almost no one is blocking in the vids.
5. I wish they didn't break over twenty characters, but they had to, to please everyone.
6. I could really care less for Sonya, Sindel and Stryker. And Sonya looks like Nina Williams from Tekken.

With that being said, I'm going to put just as much as much effort in this one as I did in MK2. I'm loving it so far!

I do agree with you about OTG moves. Never cared for them. I think the fatalities are fun, but like said, I'll do them a couple of times and that's it I'm sure. (prays for babalities) I'm pretty sure the no blocking the in the videos is because you're watching demos and they're just trying to show you the "meat and potatoes" type stuff. I like the idea of a lot of characters. A lot more to play with. I've never been a big Sonya fan, but she's an integral part of the series and belongs there. Stryker and Sindel are fantastic characters and I'm looking forward to playing them.

So far, from what I've seen, I'll stay away from the ninjas probably. Noob looks pretty nice though. I'm really digging Cage. I think Riu Kang looks eh...we'll see. I've never cared for him that much. I'm just hoping for balance. I really don't want to be playing Kabal and Human Smoke all day. It's going to be a blast doing some tagteam stuff with my MK 2 friends. Hopefully we have a little edge on some of the newer players (assuming it plays anything like MK2)

I wasn't taking about the demonstration vids. There are a lot videos of people getting a chance to play, but none of them really know how.

@Fooz, MK9 is a trillion times closer to the roots than any of the last MK games. The fact that it's 2D is enough proof, but there are many occurrences in the vids I've watched where the fighting is very close to the way we play in MK2: Anti-air, roundhousing JKs, crouching punches and low toes play a factor. The only major differences are the OTGs to set up combos (which I'm not a fan of), and the awesome X-ray moves. Just a few months ago I felt the same way you did, and I was pissed. But when I actually did some investigating, I've come to realize what they're doing.

Boon isn't trying to be like everyone else. Boon is trying to give us a 18 year sequel to UMK3- minus the run button plus amazing graphics, plus the gore you can get away with these days + the sickest renders for most characters yet.  Who knows how many ideas they came up with in that span of time, and that they've applied to this game: that's what we're seeing, not him trying to copy other people.
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« Reply #12 on: February 20, 2011, 04:27:16 PM »

David, have you seen some mileena combo videos? Seems like everyone will have ridiculous infinites like MK vs DC, not to mention combo breakers, bouncing each other off the ground with a stop-in-the-air-and-punch move, a fancy grab system and special cut-scene attacks. This isn't a sequel to UMK3, it's a sequel to the last game, MK vs DC.
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« Reply #13 on: February 20, 2011, 05:49:45 PM »

ok i've read everyone's comments and i'm very happy to see how many players are excited about this game, i'm honestly very shocked that most players are very excited about this game considering it's been almost 20 years since any mk game was worth a shit, as far as i no myself, foozer, and fusion are the only players that are not expecting much from this game. all the rest of you guys here on this site as well as all the guys on classicmk.com are saying nothing but good things so believe me when i tell you i hope that all of you are seeing something that i'm not because i want to love this game so bad but i'm just not seeing it right now. although i don't see myself falling in love with this game i will give it a legitimate chance. it would be fabolous if the game was great not only for the online tournaments but the offline tournament would be HUGE. i'm just not a fan of 10-20 hit combos, all that internal damage that pauses the game, and the sad part about the fatalities is the game didnt even come out yet and i'm already tired of them. they seem to take too long and they are going to be really annoying when you seen them a million times and somebody keeps doing them over and over. but like i said before i'm going to give the game a legitimate chance and i hope i'm wrong
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« Reply #14 on: February 20, 2011, 05:59:05 PM »

@ fooz-Why shouldn't MK have cut scenes? Or in-depth throws? This isn't 1993, going back to roots doesn't mean going back in time. I get the sense that this is the MK that the developers themselves have been waiting to make- and only now have they had the chance. MK is the most original fighting game out there.

Mileena has ridiculous combos in MK2, no? None of those things that you saw were dial-up, and I bet you that those combos will be nearly impossible to perform against someone good. I already agreed with you about OTG, but just because I prefer not to have them doesn't mean the game won't be any good because of them. And saying that this game will have infinite combos is kinda unfair; isn't that the point of breakers?

Also, there's a vid I posted where Sanchez talks about using the time they have to balance the game.
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